I've been playing Star Wars Outlaws since launch, and even in 2026, the thrill of pulling off the perfect heist as Kay Vess hasn't faded. Unlocking the right abilities is crucialβit's the difference between a smooth job and a fiery disaster. After dozens of playthroughs, I've narrowed down the best abilities from each expert. Here's my guide.

Bram: The Foundation of Survival
Bram's skills are the bread and butter of Kay's repertoire. I always grab these first.
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Armored Undershirt β +1 health. Simple, but essential.
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I Know Someone β unlocks trade requests. Great for gear.
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Fast Talk β distract a single enemy.
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Keep Talking β applies Fast Talk to multiple foes. Chaos in the best way.

Selo: Mixed Bag with Gems
Selo's abilities are hit or miss, but a couple are indispensable.
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Smoke Grenade β create a smoke cloud to distract or block sightlines.
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Scoundrel's Pouch β +1 grenade and +1 Bacta vial.
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Outlaw's Pouch β another +1 each. Stack them.
I never leave home without these. The extra healing and grenades have saved me countless times.
Aila: Slicing and Stealth
Aila's default Slicing Kit is mandatory, but her other skills are excellent.
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Lightfooted β move quietly while walking and sprinting.
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Concussive Grenade β adds stagger to smoke grenades.
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Sneaky Trap β Nix rigs alarms to kill enemies. Brutal and effective.

Temmin: The Elite Killer
Temmin is worth visiting Akiva for. His Electro-Shock Prod is a game-changer.
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Electro-Shock Prod β stealth takedowns on elite enemies.
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Survivor β +1 max health.
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Scavenger's Footwear β faster crouch movement. Optional, but helpful.
Quint: Adrenaline Rush Mastery
Quint's abilities make tough fights manageable.
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The More β target one extra enemy during Adrenaline Rush.
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The Better β target elites twice, ensuring they die.

MT-7: Mostly Skippable
MT-7's skills are situational. I only bother with one, and even then, it's not urgent. Skip unless you have spare materials.
Lando: Combat Advantage
Lando's abilities are fantastic for aggressive players.
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Shoot First β first shot deals extra damage.
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Ask Later β firing from the hip generates adrenaline.
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Just Improvise β after Fast Talk, get adrenaline for Adrenaline Rush.

Teeka: Sabacc and Credits
Teeka's skills are niche but valuable if you gamble or trade.
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Magnetic Dice β manipulate dice rolls in Kessel Sabacc.
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M'gasha β better buy and sell prices. 10% each way.
Rooster: Superfluous but Fun
Rooster's skills are mostly unnecessary. Her default skill helps with dropped Imperial weapons, but with best blaster upgrades, you won't need it. I'd skip unless you're a completionist.
How to Unlock Abilities
You find experts on each planet. The first two (Bram and Selo) are mandatory before leaving Toshara. The rest require completing planet quests and intel chains. You'll need materials like polycarbonate or durasteel, and sometimes perform specific combat moves.

Here's a quick summary table:
| Expert | Must-Have Ability | Why |
|---|---|---|
| Bram | Armored Undershirt | +1 health |
| Selo | Scoundrel's Pouch | Extra grenade & Bacta |
| Aila | Sneaky Trap | Nix kills enemies |
| Temmin | Electro-Shock Prod | Elite takedowns |
| Quint | The Better | Elite double-tap |
| Lando | Shoot First | Extra first-shot damage |
| Teeka | M'gasha | Better prices |
In 2026, with all updates and DLC, these abilities remain top-tier. Good luck out there, and may your heists be profitable. π