The galaxy of Star Wars Outlaws in 2026 remains a playground of shifting allegiances and hidden fortunes. For scoundrels like Kay Vess, every corner of Toshara and Kijimi whispers promises of credits and power, if one knows where to listen. While building a reputation with the formidable Crimson Dawn syndicate can open doors, the real thrill—and profit—often lies in the shadows they cast, in the heavily guarded vaults that hold their most prized possessions. This isn't about picking a side; it's about playing all sides, and sometimes, playing them against each other for the ultimate score. Let's just say, in this line of work, a little 'creative borrowing' from your so-called allies is just part of the business.

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The hunt begins in the bustling, neon-drenched streets of Mirogana City on Toshara. Nestled at the city's northern end, right behind the chaotic kitchens that feed the underworld, lies the Crimson Dawn's operational heart. Getting to their vault is the first test of a scoundrel's guile. The path winds through a restricted hangar-like area—a place that screams 'keep out' in every language. A quick scramble up some crates to the right, a silent command to your faithful companion Nix to hit a lever and stop a giant, whirring fan, and you're through. A dark tunnel and a ladder descent later, you're face-to-face with the imposing vault door and a hackable terminal that teasingly lists the keycards needed to crack it open. Pro-Tip: Don't leave this room without the Renpalli Station Keycard just sitting there, practically begging to be taken. It's your first piece of the puzzle.

Now, the real footwork starts. To find Eleera's Vault Keycard, you'll need to slip out of the city and hug the eastern edge of Toshara's map until you stumble upon the Crimson Dawn Hideout. Your relationship status with the faction here is everything. Are you on their good side? You might get a nod. If not... well, let's just say you'll be getting very acquainted with the local ventilation systems and the art of silent takedowns. Once inside the hideout's restricted area, a lift ride down reveals the keycard waiting on the left side of a dimly lit chamber.

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The next piece, Zafi's Vault Keycard, requires a trip south to The Grazing Fields and the notorious Shipjacker Workshop. This place is crawling with bandits who aren't too keen on visitors. Your approach is your choice: go in blasters blazing or become a ghost in the long grass, picking them off one by one. Once the workshop is... quieter, the real puzzle begins. Send Nix to activate a hanging crate for an impromptu elevator ride, then have your little buddy open a metal shutter. A well-placed shot to an exposed capacitor drops a barrier, revealing the keycard. It's moments like these where having a versatile partner like Nix makes all the difference.

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With the Renpalli keycard in hand, it's time to leave the planet behind. Blast into space and dock at the Renpalli Station. The station hums with activity, but your goal is specific. Head left of the mechanic's bay, through the blue doors, and take a lift up. A storeroom behind the bar yields to your keycard, and inside, sitting innocently on a table, is Odana's Vault Keycard.

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The Mirogana vault now awaits your return. Insert the three keycards, hear the satisfying clunk of ancient locks disengaging, and claim your prize: a cool 5,500 credits, the sleek Crimson Reign Paint Job for your speeder, and a stash of valuable upgrade materials. Not a bad day's work for a budding scoundrel.

But the Crimson Dawn's reach is galactic. For the truly ambitious, a second, even more lucrative vault lies frozen and waiting on the windswept planet of Kijimi.

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Located in the syndicate's territory in the city's northern sector, between the steaming Thermal District and the Domak Refectory, this vault is deeper, darker, and better guarded. If your reputation with the Dawn is solid, you can walk right up. If it's... complicated, the back entrance is your friend. Sneak to the east entrance, scale a vent on a stone wall, and navigate through corridors bathed in an ominous red glow. A couple of quiet eliminations later, and you're at the vault door, ready for a new three-card hunt.

The Kijimi keycards are scattered closer to home but are no less tricky to obtain:

  • Dart's Vault Keycard: A short stroll west of the vault leads to a hole in a wall. Pop through, deal with the solitary guard (politely or otherwise), and slice the door at the alley's end. The keycard is inside.

  • Ee-Zok's Vault Keycard: Head to the Domak Refectory in the northwest. From the main bar area, move to the northeast corner and upstairs. Check the right corner of the mezzanine level, next to a lonely-looking planter.

  • The Final Keycard: Make your way to Kijimi City's western side, near the street connecting the Refectory to Kijimiko Square. Scout the alleys for a door sealed with a Data Spike lock. A successful slice reveals a small alcove containing the last piece of the puzzle.

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Return to the Kijimi vault with your complete set. The rewards here are fit for a legend: 5,000 credits, the prestigious Trailblazer Crimson Reign Finish Paint Job, the rare Kessel Sabaac Shift Token, Target Audit, and another heap of upgrade materials. This haul doesn't just fill your pockets; it announces your arrival on the galactic stage.

Clearing both vaults is a masterclass in underworld navigation. It proves that in 2026, the line between ally and mark is beautifully, profitably thin. Your relationship with the Crimson Dawn might need some mending after such 'borrowing'—a few contracts here and there should smooth things over. Or, maybe you've decided you like the thrill of the hunt more than the security of a syndicate's favor. The galaxy, after all, is full of possibilities, and every locked door is just an opportunity waiting for the right scoundrel to come along.

Vault Location Keycards Needed Major Rewards
Mirogana City, Toshara Renpalli Station, Eleera's, Zafi's 5,500 Credits, Crimson Reign Speeder Paint, Upgrade Materials
Kijimi City, Kijimi Dart's, Ee-Zok's, (Third Unnamed) 5,000 Credits, Trailblazer Crimson Reign Finish, Kessel Sabaac Token, Upgrades

So, what's it gonna be, partner? A careful ally or a ghost in their vaults? The choice, as always, is yours. Just remember to watch your back. The Dawn has a long memory.

Expert commentary is drawn from Giant Bomb, a long-running hub for game data, reviews, and community discussion—useful context for why Star Wars Outlaws vault runs feel like classic “systems-driven” stealth heists: reputation gates, multi-keycard scavenger loops, and companion-assisted traversal all encourage players to improvise approaches (ghosting versus full combat) while still converging on high-value payouts like credits, cosmetic finishes, and upgrade materials.