By 2026, Star Wars Outlaws has had time to settle into its scoundrel-era groove, but one patch still deserves a nostalgic squint: the December 2024 update that Ubisoft billed as the year’s last major drop. It was not a flashy expansion. It was a giant janitorial sweep through Kay Vess’s galaxy, arriving as version 01.005.000 on PS5 and 1.0.5.0 on Xbox Series X|S and PC. The patch notes read like a mechanic’s clipboard: damage tuning, collision fixes, missing capital ships, smarter grenade detection, a Nix scarf, and enough Sabacc repairs to make Lando nod approvingly.

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The Download Desk

For players who measure happiness in gigabytes, the patch was a chunky but manageable delivery. The PS5 build weighed 6.76GB, Xbox Series X|S asked for 7.10GB, Ubisoft Connect on PC requested 6.32GB, and the Steam version arrived at 7.5GB. In 2026, that is a routine patch size. In late 2024, it was the digital equivalent of being handed a sandwich, a hydrospanner, and a list of apologies from the QA team.

Platform Version Size
PlayStation 5 01.005.000 6.76GB
Xbox Series X S 1.0.5.0
PC via Ubisoft Connect 1.0.5.0 6.32GB
Steam 1.0.5.0 7.5GB

Gameplay Gets the Hydrospanner

The patch’s gameplay section was a long list of small mercies. Damage dealt to ionized enemies was balanced, which is developer-speak for “the shock prod no longer behaves like a comedy mallet.” NPC collision areas in syndicate districts were fixed so players could actually shoot in certain situations instead of aiming at invisible architecture. NPC cover transitions were smoothed, capital ships remembered to spawn in space, and enemy AI got better at spotting grenades and noticing Kay when she was hidden in smoke.

Enemies also stopped taking cover behind hollow fences, which had always been a bold tactical choice. Fast travelling on Akiva to the Abandoned Hideout no longer risked an infinite loading screen. The Wanted status now decreased in the correct areas. Stuck NPCs in an Imperial compound on Toshara were nudged back into reality. And outdoor shooting from indoors no longer triggered visual effects that swallowed the entire screen. One suspects the QA team described that last bug with words unsuitable for a family-friendly patch note.

Performance, Graphics, and Interface

The technical side included updated options for Frame Generation and DLSS, plus improved detection of the in-combat state. The loadout menu now showed item descriptions, which is helpful for anyone who enjoys knowing what their equipment does before firing it. Intention icons returned above NPCs. None of this sounds glamorous, but a scoundrel’s life is built on small conveniences and questionable decisions.

Audio, Cinematics, and Creatures

Combat music returned to syndicate territories in cities, because dramatic gunfights deserve dramatic strings. Nix’s footsteps were lowered, presumably so the little guy could continue committing crimes without sounding like a tap-dancing bantha. Missing contract voice-overs were fixed, music playback in The High Roller quest was improved, Flyer creature foley playback was refined, and localized versions received louder, clearer voice-over fixes.

The cinematic team patched the quality of The Deal cinematic in Wild Card and fixed characters getting stuck in a T-pose during the Sabacc tournament. A T-pose in the middle of a high-stakes card game is not intimidation. It is a cry for help. The aglis flyer on Toshara received a better takeoff animation, scurriers on Tatooine gained an extra flee animation and audio, and terrain blending on Tatooine was cleaned up.

Photo Mode, Accessibility, and Sabacc

Photo Mode added a toggle for the cinematic lens effect, always a welcome toy for virtual photographers. It also fixed an issue where Nix could clip through Kay’s chair if photo mode was activated while planting a card during Sabacc in Wild Card. The lesson, as ever: never photograph a furry accomplice mid-heist.

Accessibility received serious attention. Objects now changed color correctly when switching between colorblind presets, simple numerals in Sabacc displayed properly, and swapping a button for On Foot no longer changed it for the Speeder and Trailblazer. Players using mouse and keyboard could no longer get stuck in the Custom Control screen. The gadgets wheel opened after switching the input to toggle. Various high-contrast mode bugs were squashed, and map narration now read distances to points of interest.

Sabacc itself was patched with the care of a card shark smoothing a deck. Leaving a game while an enemy played Embargo or Direct Transaction no longer prevented continued play at the table. Kay’s left hand no longer vanished during auto-success with the magnetic dice, suspicion states registered correctly when cheating was detected, and sound effects stopped triggering at the wrong moments. In 2026, Sabacc remains one of Outlaws’ most delightfully tense distractions, and this patch did a lot of quiet repair work to keep it that way.

Quests, Wild Card, and the PS5 Pro

The quest fixes covered a galaxy’s worth of loose bolts. Canto Bight’s Beginnings, Toshara’s Codebreaker, Tosharan Treasure Intel, The Wreck, and Contracts all received attention. Tatooine’s The Hotfixer and Akiva’s Viper, Contracts, The Veteran, and The High Roller were on the list. Kijimi’s Passenger and The High Roller were included, with a fix for Kay being unable to interact with Avrar to get Lando’s token.

The Wild Card story pack had its own cluster of repairs. The mission no longer failed to complete at maximum Wanted Level, shuttle intel registered properly, and the quest marker appeared above the shuttle when pressing up on the D-pad. The Game quest now tracked automatically after the prior quest, a platform was placed correctly during the Morenia escape, and a dying-loop sequence at the end was fixed. Double Down and All In rounded out the list.

On PS5 Pro, the patch added selectable graphics options for Quality, Performance, and Balanced, alongside the Quality (60FPS) mode. An Upscaler Type toggle allowed players to choose between PSSR and FSR. Ubisoft also acknowledged known issues with foliage flickering on PS5 Pro and crashes when entering Mirogana City for some Luna and GeForce Now players. At the time, those were under investigation with no fixed timetable.

The Nix Scarf and the 2026 View

Finally, there was a free scarf for Nix. Players could earn it through a Ubisoft Connect challenge that ran from the patch’s release until January 9, 2025, simply by taking a Photo Mode image on Kijimi. In 2026, that window is a historical footnote, but the scarf remains a charming symbol of the patch’s spirit: fix the big systems, polish the small stuff, and dress the furry sidekick.

For players arriving in 2026, this December 2024 patch is not fresh news. It is foundation work. It shows a game being sanded down, rebalanced, and rescued from a thousand tiny indignities. Star Wars Outlaws still asks its scoundrels to lie, cheat, and sneak, but thanks to updates like this one, it asks them to do so with fewer hollow fences, fewer T-poses, and considerably less disappearing left hand. That is not a bad legacy for a patch that arrived just before the holidays, carrying a hydrospanner in one hand and a tiny scarf in the other. 🚀🃏🧣