I still remember the pit in my stomach. It was early access for Star Wars Outlaws, and I had paid over $100 for the Gold Edition. I was deep in the Outer Rim, scanning, sneaking, upgrading my blaster, feeling like a proper scoundrel. Then patch 1.000.002 dropped on PS5. Ubisoft's message was simple: if you were on an older version, start a new save. Just like that, my hours were gone. Not because I broke the game, but because the game broke me.

Ubisoft called it a maintenance roll-out. They apologized. They said starting a new save was the only way to 'fully enjoy' the game as intended. I appreciate the honesty, but let's call a spade a spade: that's a bitter pill to swallow. I lost a dozen hours, maybe more. I had explored Toshara, taken my sweet time, and now I was back to square one. The early access period was supposed to be a reward for loyal fans and big spenders. Instead, it felt like a beta test with a cover charge.
Then came the make-good email. Ubisoft offered an in-game Trailblazer trinket and 100 Ubisoft Connect Units. The trinket can be collected from the delivery crate in the back of the Trailblazer once you reach Toshara. The units are loyalty points, redeemable for in-game rewards or store discounts. On paper, it's something. In practice, it's a Band-Aid on a blaster wound.
Here's the latest message, as I remember it:
'We fully acknowledge that asking you to start a new game is not the best experience, especially during the early access period, and for that we apologize. To make your return to the Outer Rim a little more special, we are granting you an in-game Trailblazer trinket as well as 100 Ubisoft Connect Units... We appreciate your patience, and we hope you enjoy the game.'
I don't doubt the sincerity. But 100 units? A trinket? Some players on Reddit are already calling it worthless. One player, 00schneider, said they lost 15 hours of progress. They rushed through six hours to get back to where they were. They called the compensation laughable. I have to agree. At least give us materials to upgrade our vehicles and blaster faster. Throw us a bone, Ubisoft.

Other players are now scared to update. Flash__PuP said they were 20 hours in, with three maxed-out experts and max affinity with Pyles. The email made them want to pack it in. I get it. When a patch can wipe your progress, every update feels like Russian roulette. That's not how a premium game should make you feel.
Now, in 2026, looking back, the sting has faded but the lesson remains. Patch 1.000.002 did improve the game. It enhanced visual fidelity on PS5 and added 40fps support, which was a big deal for balancing visuals and fluidity. The game itself launched properly on PC, PS5, and Xbox Series X and S on August 30. It had good guides, fun sidequests, and a genuinely enjoyable scoundrel fantasy. But the early access save fiasco left a scar.
Let's break down the compensation versus the cost:
| What Ubisoft gave | What players lost |
|---|---|
| A Trailblazer trinket | Hours of exploration |
| 100 Ubisoft Connect Units | Early access trust |
| An apology email | Momentum and immersion |
It's a classic case of too little, too late. I'm still playing Star Wars Outlaws. I still love the galaxy. But I won't forget the time I was told to start over because of a patch. If you're picking up the game now in 2026, you'll probably have a smoother ride. Just back up your saves, keep your blaster handy, and maybe don't get too attached to your first run. May the Force be with you—because the patch notes might not be.