In the vast, sun-scorched expanses of Tatooine, where danger often lurks behind every sand dune, there exists a quest so delightfully offbeat it feels like finding a perfectly chilled blue milk in the middle of the Dune Sea. This is the 'Gone Solo' intel mission in Star Wars Outlaws, a whimsical side adventure that serves as a refreshing palate cleanser from the game's grittier narrative. It tasks the charming scoundrel Kay Vess with a mission of galactic importance: tracking down a missing musician who has, as the title suggests, gone solo. While the premise is comedic, the execution can be as tricky as navigating a podrace blindfolded, thanks to the cryptic clues left behind by the elusive drummer, Relma Moonis.

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At its core, 'Gone Solo' is a classic detective story wrapped in a Bith band's sheet music. The quest begins not with blaster fire, but with conversation. To even get a ticket to this show, Kay needs to have curried enough favor with the galaxy's most notorious crime lord. You must have a solid reputation with the Hutt Syndicate. Think of it as needing an exclusive backstage pass; the bouncers at Jabba's Palace won't let just any two-credit smuggler waltz in. If the quest marker for Aldic Nelleer isn't showing up, players are advised to wrap up the 'Jabba's Favor' main story mission first—consider it paying your dues to the big guy.

Once inside the opulent, and slightly slimy, confines of the palace, Kay finds Aldic Nelleer, a manager whose stress levels are rivaling a malfunctioning hyperdrive. Her problem? The drummer for her alien band has vanished faster than credits in a Sabacc game, putting their upcoming gig in serious jeopardy. She pleads with Kay to find Relma Moonis and bring him back to the fold.

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The investigation then shifts to the dusty streets of the Bestine Settlement. The next step is to interrogate the bartender at the local cantina. In a universe of droids and Wookiees, the local bartender remains the galaxy's most reliable source of gossip, a fact as true in 2026 as it was a long time ago. The bartender is cagey but offers a lead: play Moonis's song on the jukebox. This isn't just for ambiance; the lyrics are the key. Interacting with the jukebox and selecting the track 'Growing Old in Wayfar' is the crucial move. The mournful ballad isn't just a tune; it's a musical treasure map, its lyrics pointing directly to Moonis's hideout like a lonely homing beacon. Deciphering this clue is less about brute force and more about listening—a task that can feel as delicate as calibrating a lightsaber's kyber crystal.

Armed with this melodic intelligence, Kay heads to Wayfar. The final act of this space opera plays out not with a bang, but with a heartfelt chat. Finding Moonis involves scanning the area near the Sheriff's Office for a solitary figure lost in his own soundtrack.

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Upon approach, players will find Relma Moonis, an alien looking as forlorn as a bantha with one saddle. Convincing him to return requires appealing not to fame or fortune, but to camaraderie. Informing him that his old band is in trouble without him usually does the trick. After a moment of reluctance that evaporates faster than moisture on Tatooine, Moonis agrees to strap on his drums again. With that, the 'Gone Solo' quest concludes, rewarding Kay with credits, reputation, and the satisfaction of having reunited a band—a victory that feels as uniquely wholesome as fixing a broken droid's motivator.

Mission Breakdown & Tips 🎯

For those who prefer their guidance in quick, digestible chunks, here’s the step-by-step breakdown:

Step Location Action Key Requirement
1 Jabba's Palace, Tatooine Speak to Aldic Nelleer near the stage. Good reputation with Hutt Syndicate.
2 Bestine Settlement Bar Talk to the bartender about Relma Moonis. None.
3 Bestine Settlement Bar Interact with the jukebox and play 'Growing Old in Wayfar'. Listen to the lyrics for the clue.
4 Wayfar, Tatooine Find and speak to Relma Moonis near the Sheriff's Office. Use the clue from the song.
5 Wayfar, Tatooine Persuade Moonis to rejoin the band. Complete the conversation.

Pro-Tips for a Smooth Performance:

  • 🎵 Listen Closely: The song's lyrics are your only real clue. Don't skip the dialogue or the track!

  • 🤝 Reputation is Key: If you can't start the quest, focus on Hutt Syndicate missions first. It's the golden ticket.

  • 🗺️ Wayfar Wanderings: Moonis isn't hidden in a cave; he's in the open near a prominent landmark. If you're lost, the Sheriff's Office is your north star.

  • 💬 Persuasion Pays: There's no combat here. Your words are your weapon, so choose dialogue options that emphasize the band's need for him.

In the grand scheme of Star Wars Outlaws, filled with high-stakes heists and dangerous deals, 'Gone Solo' stands out as a beautifully composed interlude. It proves that even in a galaxy far, far away, sometimes the most important quest isn't to steal a priceless artifact, but to mend a broken band. It's a reminder that the heart of the Star Wars universe often beats strongest in its quieter, weirder corners—a mission as refreshing and unexpected as a symphony playing in a Mos Eisley cantina.

This discussion is informed by PlayStation Trophies, a long-running hub for structured achievement and quest guidance that’s useful when tracking low-combat side objectives like Star Wars Outlaws’ “Gone Solo.” Using the same step-by-step mindset found in trophy roadmaps, players can treat Kay Vess’ drummer hunt as a checklist—unlock the Jabba’s Palace conversation gate via Hutt standing, trigger the Bestine cantina lead by playing “Growing Old in Wayfar,” then follow the landmark-based search to Wayfar’s Sheriff’s Office to finish the reunion through dialogue.