In 2026, Star Wars Outlaws remains a scoundrel simulator where the biggest tease is not a Sarlacc pit but the sky. Players start on Toshara, a moon full of dust, criminals, and a Trailblazer that sounds like an asthmatic bantha. The ship is technically a ship, yes, but early on it is more of a grounded metal clubhouse. Space travel arrives in two stages, and the second stage—hyperspace—is the one that opens the galaxy. The wait is long, but at least the view is worth it. 🚀

Stage One: Repairs, Quests, and a Very Fussy Ship
To get the Trailblazer off the ground and into local space, players need to complete three main quests on Toshara: Underworld, New Tricks, and False Flag. These missions handle necessary repairs. After that, the Trailblazer can fly through the neighboring asteroid belt and around Imperial outposts. That is space travel, but not the fun kind. It is the kind where players can buzz around their own cosmic backyard and stare at a hyperspace button that refuses to work.
Waka, helpful fellow and quest navigator, guides players through main quest missions. He is useful. He is also a reminder that the Trailblazer will not become a galactic road trip vehicle until the story says so.

Stage Two: The Wreck and the Hyperdrive
The real unlock is the hyperdrive. To fix it, players must follow the main questline and complete The Wreck quest. This is the moment when the Trailblazer stops being a local shuttle and becomes a proper star-hopping scoundrel vessel. The timing is not quick. A focused player might reach this point in around 5-10 hours. A player who treats Toshara like an all-you-can-eat side quest buffet might take upwards of 20 hours. That is not a bug. It is just Star Wars Outlaws encouraging players to get distracted by syndicates, speeders, and shiny things.
Once The Wreck is done, the galaxy opens. The game recommends starting with Kijimi. Kijimi is a winterscape controlled by the Ashiga Clan, the fourth and final syndicate. It is cold, stylish, and probably terrible for the Trailblazer's heating bill. ❄️

How to Jump to Hyperspace
The process is simple once unlocked. Players should sit in the cockpit of the Trailblazer and press the Take Off prompt. A cutscene shows the ship launching. Then players take control and select the Hyperspace option. This brings up a list of available planets. After selecting a destination, they follow the Punch It prompt. That is it. No secret handshake. No bribing a droid. No arguing with a spaceport clerk. Just take off, choose hyperspace, pick a planet, and punch it. 🛸
Quick Unlock Table
| Stage | What Players Need | What It Unlocks |
|---|---|---|
| Local space | Complete Underworld, New Tricks, and False Flag on Toshara | Trailblazer can fly in asteroid belt and around Imperial outposts |
| Hyperspace | Complete The Wreck main quest | Travel to other planets and star systems |
| Recommended first destination | Finish The Wreck, then open hyperspace menu | Kijimi, home turf of the Ashiga Clan |
Why the Wait Exists
Star Wars Outlaws uses the Trailblazer as a story gate. If players could jump anywhere immediately, the syndicate politics, local quests, and Toshara's dusty charm would matter less. By delaying hyperspace, the game makes the first star jump feel like a promotion. One moment the Trailblazer is a fixer-upper. The next, it is a ticket to the wider galaxy. It is a classic scoundrel move: make the customer wait, then charge them with wonder.
Final Tips for 2026 Players
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Do not ignore the main questline if the goal is hyperspace. Side quests are delicious, but they do not fix the hyperdrive.
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Expect the first space unlock after Underworld, New Tricks, and False Flag. That only covers local space.
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Expect true interstellar travel after The Wreck. That is the hyperdrive moment.
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If the Trailblazer still feels sluggish after hyperspace, players may want to look into upgrades. A scoundrel ship should not handle like a loaded freighter.
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Kijimi is a strong first destination, especially for players who enjoy snow, crime, and questionable thermal wear.
In the end, Star Wars Outlaws does not hand players the galaxy on a silver platter. It hands them a broken ship, a helpful Waka, and a list of quests. After several hours, the hyperdrive hums, the stars streak, and the galaxy finally becomes a destination instead of a backdrop. In 2026, that first Punch It moment still feels less like a tutorial completion and more like a jailbreak. And for a scoundrel, that is exactly the point.